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Creating Procedural Textures via UV-Map with Expression-Node
To create cool procedural textures in nuke, there is a pretty simple way to do that, all you need is an input image, a STMap-node and an Expression-node. (more…)
Export Nuke’s LUT to FrameCycler
FrameCycler can be a bitch to work with. In order to get the colours right, you can do the following: (more…)